Suggestions

A list of suggestions on a wiki nobody will ever see.

Armour
Armour is simply made.

It will double in effect when used agianst the correct damage type. Otherwise, treat it as stated.

Generic armour does not have this.

EX: 100HP infantry+25 ballistic armour facing 50 damage bullet= 100HP infantry with 0 armor.

But, with 50 damage blast, you get 75 HP infantry.

Rifleman
The rifleman is a simple combat unit. It is intended for attacking all manner of enemies. While they are entirely unarmoured and fairly poorly armed, their assault rifle can still hurt.

Riflemen can stack into squads of up to 4.

Riflemen can fire in all cardinal directions.

Rocketeer
The Rocketeer is an anti-armour unit. It's intended to demolish armoured vehicles and troops. However, it needs to shoot the right round.

The Rocketeer can choose from HEAT and Thermobaric.
 * HEAT hits a single target for 125 Ordinance damage.
 * Thermobaric hits a 3x3 area for 150 Small Arms damage.